Green Thumb
Designers
Miguel Morejon
Sarah Sauerzopf
Green Thumb is designed to help people, especially those with little to no experience, care for their plants in an interesting and creative way, building an avatar which emulates the status of the plant in real time.
Work-in-Progress Presentation
User research began with how people handle the problem today. The app would be best suited for those who have a general interest in plants or those who would like to start a new hobby.
Final Presentation
Green Thumb uses AR to identify plants, with an added social aspect to learn and grow within a passionate community.
Breed Buddy
Designers
Brandon Huynh
Brandon Vargas
Breed Buddy combines aspects of dating apps and stud finder websites to make a unique “dating for dogs” app, for dog breeders. The purpose of the app is to make the process of dog breeding safer, easier and more enjoyable, while also opening up the breeding community to those who are interested.
Work-in-Progress Presentation
Research was done on what is needed for a successful meetup, as well as how to handle data such as money and medical history logistics by comparing the app with dating apps like Tinder, which has an infinite number of candidates to swipe on.
Final Presentation
Addressed security concerns by connecting Breed Buddy to PayPal. Dog-related puns on feedback screens created a more unique brand identity.
Get It Done!
Designers
Lydia Lim
Ryan Parajas
Get It Done! helps college students manage their school work and improve their time management skills in a fun way by giving points every time students submit assignments to Canvas. The earlier the students submit their work, the more points they earn. Students will become motivated to do things in advance rather than waiting until the last minute. The app also has additional tools to help manage students’ time, such as reminders and schedules, tracking upcoming assignment deadlines, and reminders of important things they need to do.
Work-in-Progress Presentation
After a real survey from SJSU students, the team decided on replacing monetary reward and advertisements with the feedback of gamification.
Final Presentation
Highlighted features were a group projects tool and a Pomodoro timer.
Park Buddy
Designers
Phi Ho
Tina Sun
Karla Peralta Ortiz
ParkBuddy aims to create a stress-free parking experience with real-time parking maps, occupancy percentage, messaging, and more. With the messaging feature, students, staff, and faculty can communicate if they wish to reserve a particular parking space.
Work-in-Progress Presentation
An SJSU mobile parking app addressing existing issues of privacy, readability, and relevance to SJSU (or any college campus). The most major problem is that it takes too long to find a parking spot, so a messaging system that matches people arriving with people leaving makes the process more efficient and less stressful.
Final Presentation
Solution for data accuracy is sensors for each spot to indicate occupation, as opposed to percentages with current apps. The map changed from a 2D to 3D view.
Quicker
Designers
Maria Nieves Ortiz Coll
En Yu Ma
Linh Hoang
Wildfires have caused devastating damage to Californian wildlife and residents. With no clear way to alert and keep California’s residents safe and informed, the team came up with Quicker. Its purpose is to help Californians quickly and easily navigate vital wildfire information such as active fires in the surrounding area, nearby shelters, air quality, and more. The goal is to integrate all these helpful features into one app to prevent users from having to switch back and forth through different apps and devices in order to get reliable fire information.
Work-in-Progress Presentation
Quicker shows helpful and accurate fire info with a fire safety map function and an active fire shelter and evacuation route.
Final Presentation
Made a major revision of making the main landing page a map preview of fire-related information.
VTrack
Designers
Effy Wang
Hung Tsai
When small possessions such as keys, passports, eyeglasses and wallets are lost, finding them can be extremely challenging. VTrack helps users speed up the belonging-finding process in interior spaces.
Work-in-Progress Presentation
Through AR and machine learning with the vibration of the phone and aids of sound, light, and GPS signals from chips, users can locate scanned items that they lost in different ways.
Final Presentation
2 ways to find items: if you’re far, use the map. If you’re close, use AR. A color blind map pages with contrasted colors increases the app's scope of accessibility.
Connected Learning
Designers
Dana Nissan
F. Lee
Emily Chan
The purpose of Connected Learning is to match volunteer tutors with students who need homework assistance. Both sides will take an individual survey and the system matches them based on the tutor’s expertise, personalities, and learning styles. Learning disabilities are also considered in the survey. There will be two user interfaces to the app: the tutor side and the student side.
Work-in-Progress Presentation
Originally had K-12 to high school students as a target audience, but that was too large, so it got narrowed down to just high school students with online tutors.
Final Presentation
The app will have a video call and whiteboard function, along with the option to scan and upload documents such as homework or detailed solutions, access and review their tutoring schedule through a calendar, and review reminders such as tutoring appointments.
Tutors will receive training through pre-recorded, bite-sized training videos that they can view on their own time, along with access to teaching resources to assist them in better serving the student.
Sproutling
Designers
Chako Shinmoto Rachel Lee
Sproutling is a health app that encourages students to drink water regularly and feel rewarded from completing daily tasks with game-like graphics and customized plans.
Work-in-Progress Presentation
Sproutling tracks water consumption with a rewards system of avatar customization. The more you water, the more your avatar grows.
Final Presentation
The concept evolved to have a strong use of gamification to motivate users.
Altitude
Designers
Thanhthao Van
Anela Mae Oliveros
Altitude aims to encourage more college students who struggle with anxiety and depression to utilize on-campus counseling by providing an easier way for them to access these free resources. The main function of the app is a messaging system with on-campus counselors. The target audience is college students (18-40 years old, no specific backgrounds, and not major-specific).
Work-in-Progress Presentation
Survey results revealed a desire for a social aspect of mental health with anonymous options. Altitude allows users to interact with each other, but also separate that feature from professional counseling.
Final Presentation
The inclusion of trigger warning content with immediate access to contact a help line is a good example of ethical design.
PeerPath
Designers
Lily Su
Mary Gutierrez
From survey and interviews, the team discovered problems of students feeling insecure in college, and spending too much time learning design programs they may not even need. Students need to find quality help with their specific major and interests, while alumni have trouble finding a job or making money while retaining their skills and knowledge. PeerPath provides solutions to all of these problems as an app that brings students and mentors together. Mentors can earn money while students get high-quality help in a secure environment.
Work-in-Progress Presentation
PeerPath is a college art major mentoring app. The issue of cost is addressed with a membership subscription grouped by content level: free is introductory content, standard is intermediate content, and premium is advanced content.
Final Presentation
A straightforward and fairly easy to navigate mobile experience. Added a rating system to show the value of a person without looking at their profile, and users are able to browse without barriers.