How can life emerge from non-life?
“Artificial natures” are interactive art installations surrounding humans with biologically-inspired complex systems experienced in immersive mixed reality. The invitation is to become part of an alien ecosystem rich in networks of complex feedback, but not as its central subject. Though computational, they are inspired by the sense of open-ended continuation and the aesthetic integration of playful wonder with the tension of the unfamiliar recalled from childhood explorations in nature.
Haru Jiis a media artist and co-creator of the research project “Artificial Nature”, exploring the subject of life in art through artificial life worldmaking: a form of computational generative art creating and evolving virtual ecosystems as immersive environments. She holds a Ph.D. in Media Arts and Technology from the University of California Santa Barbara, an MFA and BFA from Seoul National University and studied image engineering, computer graphics and 3D animation at Chung-Ang University, both in Seoul, Korea.
Graham Wakefield's research has evolved from computer music composition to the generation of open-ended environments for exploratory experience, emphasizing continuation over closure. This work is expressed through software design for creative coding, and immersive artworks of artificial ecosystems (both leveraging live system evolution through dynamic compilation).